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View Profile JohnMikeOOS

6 Game Reviews

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The first tutorial I've seen...

...that makes me feel like I can actually draw well. You've made drawing anime characters...well, the challenge of it got through all right, but previous tutorials kind of lost me because it still seemed complicated. But this tutorial actually makes me want to buy Adobe Creative Suite right now so I can get to work.

I knocked off a couple of points for sound because I wasn't terribly fond of the music you played in the credits, but that's relatively negligible. Other than that...Thank you. THANK YOU. A million times, thank you!

P.S. - Your Metroid thing looks pretty groovy.

Thank God...

I've always wanted to learn how to draw, and I think this will bring me to a good head start. Thank you.

skull-basher responds:

glad I inspired you
thanks for reviewing

Better than I expected!

OK, look, I proudly admit (via the anonymity of the Internet, woo) that I'm all for cheap nudity as long as it's hot cheap nudity, and while some may say that your drawings don't look much like Chun Li, I liked your renditions (actually, if you had a more perfect replica of Chun Li drawn, it would just feel too weird for me to go through).

I also liked having to depend on luck and skill to see her naked instead of the simple click-and-drag process of dress-up games or the trial and error process of dating sims. That, and the fact that it was hard to get to each 5000 credit checkpoint to see a new pose, just made things hotter.

I think it could've been better with more poses (I got a straight flush worth 20,000 credits at one point, knocking me past the teasing images and bringing me straight to the spread - needless to say, I was pissed). If you had more poses, teasing your audience a bit further, it would've been a five (I gave you a four). If you wanted to go above and beyond the call of duty, animated stripping scenes would've been SWEET, as well as dirty talk from Chun Li (nothing audio - text would be perfect as long as it doesn't look like a 5-year-old wrote it).

That's just me, though, and I think I might have creeped you out with the dirty talk idea, so let's just wrap this up: solid effort, this is going on my favorites list. Hope to see some more work from you soon!

R-i-c responds:

thanks for your review. I've tought about animated scene's myself too, but i decided to wait with that until i'm better at animating. The idea of dirty talk would have been a nice extra touch to the game.

You're almost there, but...

It's impossible to shoot anything.

This isn't a bad idea...

I'd like to see you expand on this. You know, make everything customizable from a base gun. I'm not just talking colors, here. Ammo types, barrel sizes, laser sight, etc. Inscriptions on the grips and stuff. Make a firing range to test out the gun, and do a preview mode to see what the guns would look like if some guy posed with them. Pull that off and I think you'll have one of the most entertaining tools on NG.

Admittedly, this is not my cup of tea. However, I know friends who are military nuts (I'm talking hanging out at the back of the classroom discussing modern warfare strategy, that kind of nuts) who would go fucking apeshit over a flash like that. Even this alone would give them a few minutes of entertainment. Very creative!

Shows promise

OK, this movie's concept is cliche. But on the plus side, you've got a LOT of skill as a flash animator, and this movie has style to spare. Hone your sense of humor, and find your own voice, you should do fine.

Age 38, Male

Film Student

C.W. Post, L.I. University

Long Island, NY

Joined on 3/14/03

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